Football Conditioning: Different game, different training effect


In last months column we discussed how you could use soccer itself as a conditioning tool for your players. These games all vary in size (Table 1), with the different game sizes have differing a different effect on the body and therefore having different training effects.

This month we will expand on this topic and discuss how introducing several rules to each game will affect the exercise intensity and the physiological response of the players.

First things first, lets talk about the different sized games. Based on the game size that is implemented, a different training response will be elicited; with researchers finding that the lower player numbers are, the higher the intensity. But it should also be noted that as you increase the number of players, you alter the movement characteristics of players – bigger games are conducted generally on bigger fields, so there is more space for players to reach top speed; smaller games are usually played on smaller fields, so there will be more change of direction actions (agility) taking place.

Before we move onto rules used in the games, I will discuss game duration. Game duration is affected by three things: repetition duration, repetition count and work:rest ratio (how much rest you give in comparison to how much work the players do). We can alter and change these 3 things to stress our players in different ways and get different training responses.

In general, small-sided games should be 4-minutes in length, with 4 – 10 repetitions performed, and a work:rest ratio of 1:1 – 1:0.5 (4-minutes work, 4-minutes rest; 4-minutes work, 2-minutes rest). Medium- and large sided games should be 5 – 10 minutes in length, with 3 – 4 repetitions, and a work:rest ratio of 1:0.2 (5-minutes work, 1-minute rest; 10-minutes work, 2-minutes rest).

Now that we have a basic idea on different game sizes and durations, let’s talk rules, specifically: restrictions on ball touches (1-touch, 2-touch, free-play); game format (possession, goalkeepers included, use of small goals); and encouragement from the coach.

Ball touch restrictions:

The use of 1-touch and 2-touch rules can increase the tensity of games when compared to free-play. So, if you are using a large game but would like a little more intensity from your players, consider using these rules. The only thing you need to be aware of is these rules can affect pass completion negatively, so, think about what you want to get out of your players and how these touch rules might affect the quality of the session.

Game format:

Researchers have found that when goals and goalkeepers are involved, game intensity is reduced, this indicates that if you want an intense session, you should stick to possession-based games. But you also need to consider that the use of goalkeepers and goals increases the defensive organisation around the goal, and thus has a tactical focus compared to a conditioning-based one. Again, it all depends on what you want to achieve in training.

Encouragement:

The final variable we will discuss is encouragement from the coach during the conditioning game. Researchers have investigated this and found that consistent encouragement from the coach influences training intensity, with one researcher finding that standardized forms of encouragement ­- ‘‘lose your marker’’, ‘‘find space’’, ‘press’’, ‘‘get back in quickly’’ – were able to increase game intensity.

I hope this helps you identify which games and durations you should use based on your training goals, and at the same time, which rules/variables can assist in ensuring you get the response you want from your players. Remember, as with any training program, do not do too much too soon, slowly build the players up to avoid injuries and ensure proper recovery.

If you would like to know more about soccer specific physical training, take a look at the courses offered by our Official Education Partner, the International Soccer Science and Performance Federation on https://learn.isspf.com/partner/amazulu/a/110/.

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